Hello! How are you today?
Today I'm going to be taking a bit of a different approach. No replays, no specific strategies or tips, but rather an overall mindset in starcraft. I find that many of the worse players I've come across really drop the ball when it comes to wall-ins or overall base protection and the better players have exceptional strategies for keeping enemies out of their base. This brings me to my point, if you want to get better at starcraft, you must have some semblance of how to build defensively. This is especially true with protoss and zerg, as it becomes much harder for these races to build defensively as compared to terran who can lower supply depots easily.
Today I'll talk about the overarching strategy, and for tomorrow I'll go into more detail on how to exactly go about building in this fashion. Most lower tier players see buildings as merely that, just buildings. Cybernetics core leads to stalkers and higher tech, engineering bay is good for upgrades, etc. This is much different from the more experienced player. The more experienced player will see buildings as opportunities. They take up a large portion of land space and have high amounts of health and/or shield.
Generally, all maps have some very specific choke points at or near the base, and most have ramps up into the base that becomes the main danger to the player. This is where one should focus down on their defense.
Terran is obviously the easiest in securing the ramp with a barracks and a couple of supply depots. It is important to note, though, that the wall can easily be interchanged later on in the game due to the nature of the terran buildings and their ability to lift off. This is something important to keep in mind in securing the terran wall.
Protoss is a bit more difficult as there is no supply depot doorway, but the gateway and cybernetics core have a wealth of hp and armor that can defend well against early attacks, especially when used in conjunction with a couple of units to seal off the entrance.
For zerg of course, buildings becomes exponentially more important as they are the one thing keeping you between only building drones, or building end tier ultralisks. With zerg, the early buildings are much often better placed around the mineral line, blocking a quick entrance into the workers and the later tier buildings should be protected as much as possible, especially the spire. Zerg buildings are perhaps the most dangerous to play around with as they are the hardest to rebuild and leave the player the most vulnerable if they come down.
The main point of this post is to make you think more thoroughly about how to set up your buildings. It actually is important in where you place your buildings and it would do you well to play a few games and discover where it is most effective.
To be continued in pt. 2 tomorrow.
Awesome! Maybe I'll finally beat my friend!
ReplyDeletegreat post dude! I like it !
ReplyDeletegood strategy
ReplyDeleteI'd have to agree with the points made here.
ReplyDeleteyeah, its important how you build your base in almost every strategic game :P
ReplyDeleteGreat strategies!
ReplyDeleteGreat advices bro, thanks.
ReplyDeletethanks for info dude :p
ReplyDeletegreat post man...
ReplyDeletegreat post man...
ReplyDeleteThe Protoss depot issue can be really frustrating but I'll try your suggestion. I've never been good at the layout and need some practice.
ReplyDeletegreat info
ReplyDeleteNice post. With Zerg, I like to have Spine Crawlers around the ramp since they take apart most early game units like marines, lings and zealots - plus, they can move forward when you move your creep!
ReplyDeleteHahaha
ReplyDeleteIm so using this
Awesome!
ReplyDeleteThis reminds me a lot of the game Dr. Robotnik's Mean Bean Machine for the Sega Genesis (which I was playing last night!)
ReplyDeleteIf you want to beat the other person, you HAVE to set up 2- or 3- bean combos. The more combos, the more boulders get dropped on your opponent, making their field smaller and hiding their set up combos. It took me a little while to get the hang of the practice of it, but when I did, I was winning consistently. Alright, he had a handicap but still!
this is an interesting change of pace from your usual posts. interesting tips too.
ReplyDeletegreat tips :) thanks
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ReplyDeleteLooking forward on pt2!
ReplyDeletecool post!
ReplyDeletegreat post i think some of those tips I will try the next game :)
ReplyDeletegood tip. ill try next thx!
ReplyDeleteGreat tips, thanks!
ReplyDeletegreat strat!
ReplyDeletegreate post man
ReplyDeletewanna play sc2 with me????? :p
ReplyDeleteThanks for the great SC2 Tips :)
ReplyDeleteGreat post, I will be thinking more when placing my buildings in the future
ReplyDeleteI love forcing my enemy into a choking point.
ReplyDeletelearned a lot, my building will be better positioned from now on
ReplyDeletethis one piqued my interest the most
ReplyDeletethat's pretty cool
ReplyDeletewow, thanks for sharing this
ReplyDeletethese are my favorite strategies to use, i think they can really change the tide of a battle
ReplyDeletethis is a good follow up to your last post
ReplyDeletethis is quite interesting
ReplyDeletenice, I'm looking forward to the next one
ReplyDeletehaha, nice!
ReplyDeletegreat, I like this
ReplyDeletethats really interesting to know!thanks for sharing
ReplyDeleteI got to get into this game.
ReplyDeletethat's really creative
ReplyDeletesome good tips for us beginners
ReplyDeleteawesome strat bro thanks
ReplyDeleteThis blog has a future...
ReplyDeleteGood tips, as usual! :D
ReplyDeleteThis is good info. The only thing I'd add is to press NOT walling off with a pylon as protoss.
ReplyDeleteSo, you should only use low tier buildings for meatshields when you play Zerg? Hm.
ReplyDeleteAwesome, but i always feel cheap walling up or using chokes :(
ReplyDeleteNice tips, let's see if I play better after this.
ReplyDeleteChoke points are crucial in any combat.
ReplyDeletethanks i will try this strategy :)
ReplyDeleteincredible info
ReplyDeletegreat infos thanks for sharing
ReplyDeleteDang, maybe this will help me out, cant wait for the next part.
ReplyDeletevery detailed, good read!
ReplyDeletechockpoints are your best option in my opinion
ReplyDeletenice post!
ReplyDeletelooks awesome
ReplyDeletethanks for the tips
ReplyDeleteWhile I didn't know the terminology, I can imagine the strategy you are talking about. From other games I've played, positioning can make-or-break a battle. Personally, I'm a fan of the narrow battlefield to limit intruders in games.
ReplyDeletesc2 is soo intense!
ReplyDeleteSweet info!
ReplyDeletethis blog is too legit to quit
ReplyDeleteAwesome post...I'll try to remember this the next time I play
ReplyDeletereally awesome post man !
ReplyDeletei'm getting season passes. great site!!
ReplyDeletebookmarked!
ReplyDeleteGreat strats here, very helpful.
ReplyDeleteNice post ! Thnkas
ReplyDeleteAwesome post! Thanks! :D
ReplyDeletewe need more post dude!
ReplyDeletegood post! Thanks for checking out my blog!
ReplyDeleteNice, thanks for the info !
ReplyDeletegood strats. can't wait for the (eventual?) part 2
ReplyDeletewicked background dude!
ReplyDelete