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Showing posts with label tech. Show all posts
Showing posts with label tech. Show all posts

Sunday, November 7, 2010

LiquidTLO vs. TorcH - MLG Dallas Winner's bracket round 3





Hey guys! I got a new cast for you today! This is a pretty exciting matchup and I think I have all the technical kinks worked out (I lowered the game sound). I wasn't tired at all after a long rest (sorry for the lack of posts btw) and a good weekend. Now it's time to get back into the swing of things and enjoy some more replays and strategies! This is a matchup between some pretty good players, my first time seeing torch and TLO is always fun to watch.

Every time I watch a zerg match I can't help but think of how much they are like crazy greedy people putting others (especially terran) out of business and driving them bankrupt! Which would result in the need for a bankruptcy attorney. Zerg love to expand early and often with total map control leaving the other players economically hurting, and essentially in bankrupt. They would need a real good attorney to fight off the zerg though. :p

Monday, October 25, 2010

Some new tips!

Hey everyone, wasn't able to get to that cast up today. I actually ended up casting a game that was from the beta stages and it turned out to be kind of a waste of time lol. My mistake, should have checked beforehand. Anyway, probably tomorrow I'll have it up. Here are a few tips to tie you over until then.

By the way, if you have any videos that you want me to cast, or saw something interesting, send me a line at sc2stratguide@gmail.com

New site email!

Zerg:

-Get an overseer relatively early and use it to your advantage. It's easy to bring an overseer into someones base and find a vulnerable spot then drop a changeling. Most people have a hard time noticing one before it's too late and you've scouted everything already. If you're really lucky, you can group it into their army and they won't notice!

Protoss:

-Make the choke point in front of your base with strong buildings. If you're opening into a 4gate, then make it gateway/cybernetics core. This will help protect your base with stronger buildings protecting it while at the same time allows you to tech up.

Terran:

-If you're going into an infantry based army don't forget to tech up! Get the slow missiles for marauders as well as the combat shield for marines. Make an engineering bay or possibly even 2 if you want to get upgrades out faster. Upgrading and teching will make your units exponentially times stronger.